Ether


The 13 ethers

Earth

The base element of the ground and firm footing, also the strength of the world and permanance

Sun

Light and heat, focus and intensity

Stars

Light without heat, movement above the earth and daunting heights

Nature

The living and growing of all things, also the basic building blocks of all things, health and regrowth

Moon

Wisdom and illumination, control of weather and water, associated with coldness

Shadow

Dakness and obfuscation, illusion and invisibility

Wind

Movement and climate, also control of the ability to be calm or not

Vapor

Liquids and smoke, the ability to combine solids into air and associated with floating and flying

Heat

Heat without light, the ability to dry and also the ability to remove heat to cool

Aura

The binding part of all living things, necessary for any durable magics to hold onto that living creature

Prayer

A control and connection to the gods, a strength of will and linked with all ether

Mind

A control of the mind and also linked with all parts of the ether, also enhancements to mental acuity

Symbol

The basic component to create a magic with an aura of its own, while no thing without an aura can hold an enduring enchantment, symbols, wards and runes have an aura that is able to have enchantments attached.

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