The 13 ethers
Earth
The base element of the ground and firm footing, also the
strength of the world and permanance
Sun
Light and heat, focus and intensity
Stars
Light without heat, movement above the earth and daunting
heights
Nature
The living and growing of all things, also the basic
building blocks of all things, health and regrowth
Moon
Wisdom and illumination, control of weather and water,
associated with coldness
Shadow
Dakness and obfuscation, illusion and invisibility
Wind
Movement and climate, also control of the ability to be calm
or not
Vapor
Liquids and smoke, the ability to combine solids into air
and associated with floating and flying
Heat
Heat without light, the ability to dry and also the ability
to remove heat to cool
Aura
The binding part of all living things, necessary for any
durable magics to hold onto that living creature
Prayer
A control and connection to the gods, a strength of will and
linked with all ether
Mind
A control of the mind and also linked with all parts of the
ether, also enhancements to mental acuity
Symbol
The basic component to create a magic with an aura of its
own, while no thing without an aura can hold an enduring enchantment, symbols,
wards and runes have an aura that is able to have enchantments attached.
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