Well last night went a little slower than I anticipated. So any feedback is appreciated on using the battlemap or not or whether it just seems that the slow down was the magic system.
As for magic, my apologizes to Darin for being the magic guinea pig. With an open system my intention was to kind of show you guys what I would allow and what was too vague through gameplay. I can see that is not going to be practical so I will work on revamping the system to get you something a bit more predictable. I was hoping to keep rules out of it so that the system would be more fluid, but it looks like there needs to be more structure than is currently in place.
The crux of the problem I think lies in the difference between Darin's description of healing with 2nature and 1mind, and Chris's description. Although both have the same goal, Darin's sounded to me more of someone trying to justify getting to a 3d effect rather than Chris's description sounded more like he was trying to use ether in an unusual but effective way. And I realize that people are going to bring different descriptions and such to the game, so I need some way to take the judgement call out of the system.
I will lay out something more like a language and see if that solves the problem, hopefully without over complicating things.
Just a clarification as to why it might have seemed that I was picking on Darin's casting and not Wendy's (really the only two that were using ether). Darin's use of ether usually did not contained a controlling ether, I should have pointed this out or clarified it more precisely, but the Symbol, Aura, Prayer ethers are what are used to bind an ether to an effect whether you are enhancing an arrow, or healing a body, there needs to be something to tie the ether to the object of affect.
Again I will attempt to come up with a more predictable system to clarify this, I may have to resort to spells, but hopefully I can get a syntax down that will keep it more open.